Inkscape для windows

Selecting under and dragging selected

What to do if the object you need is hidden behind another object? You may still see the bottom object if the
top one is (partially) transparent, but clicking on it will select the top object, not the one you need.

This is what
Alt+click is for.
First Alt+click
selects the top object, just like the regular click. However, the next
Alt+click at the
same point will select the object below the top one; the next one, the object still lower,
etc. Thus, several
Alt+clicks in a row
will cycle, top-to-bottom, through the entire z-order stack of objects at the click point. When the bottom
object is reached, next
Alt+click will,
naturally, again select the topmost object.

[If you are on Linux, you might find that
Alt+click does not
work properly. Instead, it might be moving the whole Inkscape window. This is because your window manager has
reserved Alt+click
for a different action. The way to fix this is to find the Window Behavior configuration for your window
manager, and either turn it off, or map it to use the Meta key (aka Windows
key), so Inkscape and other applications may use the Alt key freely.]

This is nice, but once you selected an under-the-surface object, what can you do with it? You can use keys to
transform it, and you can drag the selection handles. However, dragging the object itself will reset the
selection to the top object again (this is how click-and-drag is designed to work — it selects the (top)
object under the cursor first, then drags the selection). To tell Inkscape to drag what is selected
now, without selecting anything else, use
Alt+drag. This
will move the current selection, no matter where you drag your mouse.

Practice Alt+click
and Alt+drag on
the two brown shapes under the green transparent rectangle:

Scripting and Markup

There are generally 3 ways to animate SVG images: SMIL, CSS3, and JavaScript. Using these directly, without a graphical user interface in between, will require you to first learn the basics about the corresponding programming or markup language. Some of the tutorials below will help you learn, but likely you will need other resources to learn (which is beyond the scope of this page). If you already know how to write scripts and/or SVG/XML code, these links and hints will help you to find what you need to make your own web animations, games and cool presentations.

The Inkscape manual, wiki and external sites together provide a nice overview:

  • An SVG Button — SVG and the Web — tutorial for using all 3 types of animation, on one simple SVG image — SMIL, CSS3, and JS
  • Simple Animation — an example using ECMAscript to animate an SVG object
  • A Neon Sign — Animation — a very brief overview of animation with Inkscape images (including info on where to find a full tutorial)
  • The State of SVG Animation — a brief overview of animation of SVG images
  • From the blog of Peter Collingridge — several tutorials/examples of using ECMAscript to animate SVG images
  • SVG Animation, by David Dailey — note that the information about browser support is outdated, but the coding info is all current
  • Animated SVG Graphics by David White

SMIL

SMIL (Synchronized Multimedia Integration Language, pronounced as ‘smile’), like SVG, is a type of XML (Extensible Markup Language). They can be used together to create multimedia presentations. There are relatively few tutorials on using SMIL for animation. As of 2015, SMIL still does not work with current versions of IE, but does work in Firefox and especially well in Chrome-based browsers. Unfortunately, the Google developers decided it might be time to deprecate the feature. Here are a couple of tutorials, and live examples which you can study. And if you search diligently, you’ll probably find more.

  • A Guide to SVG Animations (SMIL), by Sara Soueidan
  • Introduction to SMIL Animation in SVG, by David Dailey *
  • SVG Animation, by Jakob Jenkov
  • , by David Dailey *
  • another series of live SVG/SMIL examples, by David Dailey *
  • on SVG-Whiz!

* Note that these pages are a bit dated. However, the code used in the examples is still current and does work in the browsers that support it.

CSS3

CSS is a markup language, which is used to style webpages. For the most part, it creates static styles. But with CSS3, some new features were added which can be used to create animations ranging from very simple to quite complex. There is absolutely a plethora of tutorials on CSS3 animation, across the internet! Here are just a couple, and you’ll easily find more by searching, if these aren’t to your liking.

  • Intro to CSS Animations by Chris Coyier of CSS-Tricks (approx. 30 min video)
  • Also on the CSS-Tricks website, are several more articles, videos and snippets, which you can use to learn more about it.
  • SVG and CSS by Jakob Jenkov
  • Using CSS Animations by MDN (Mozilla Development Network)

JavaScript

JavaScript / ECMAScript is a programming language which is mainly used to improve the user experience on websites. In contrast to CSS3, it can animate every aspect of SVG (also paths), and provides the best flexibility of all three animation options. At the same time, it is probably the most difficult option to learn, as it requires learning a real programming language.

  • Snap.svg is a free/open source JavaScript library which provides an API for working with SVG, including, but not limited to, animations. There is plenty of documentation, as well as demos available.
  • Aaron Nieze, of Go Inkscape! has written a few tutorials for using Snap.svg with Inkscape.
  • D3.js is a library for data visualization, using animated SVG for this. Their gallery contains some spectacular demo examples!
  • Many other JavaScript libraries are available for animating svg graphics! Examples include svg.js, velocity.js or Raphaël.

Скачайте Inkscape на русском языке бесплатно для Windows

Версия Платформа Язык Размер Формат Загрузка
  
Inkscape 0.92.2

Windows

Русский 53.9MB .exe

Скачать

  
Inkscape 0.91.1
MAC Русский 73.5MB .dmg

Скачать

Обзор Inkscape

Inkscape (Инкскейп) – распространяемый бесплатно векторный графический редактор, предназначенный для создания и обработки иллюстраций. С помощью программы можно создавать статические иллюстрации, анимации, карты, схемы, диаграммы, чертежи и т.д.

Основные возможности

К особенностям Inkscape относятся:

  • Собственный формат документов, который использует возможности языка разметки svg и предусматривает сохранение и работу со сжатыми документами благодаря алгоритму декомпрессии gzip;
  • Поддержка импорта и экспорта различных форматов файлов, включая svg, pdf, png, ai, dia и другие; возможности программы позволяют одновременно редактировать только одну страницу pdf-документа;
  • Встроенный векторизатор, предназначенный для обработки изображений, созданных в растровых редакторах;
  • Большое количество поддерживаемых горячих клавиш, возможность программирования новых сочетаний;
  • Редактирование параметров и изменение численных значений через панель свойств;
  • Статусная строка, в которой отображаются данные о выделенных объектах;
  • Редактор xml-кода открытого файла с древовидной структурой отображения компонентов обеспечивает доступ ко всем параметрам документа;
  • Инструменты для рисования и обработки изображений, функционал которых не уступает возможностям мощных графических пакетов;
  • Использование внешних модулей для работы с формулами через LaTex и построения графиков в PSTricks.

Кроме двумерных фигур и прочих стандартных инструментов, для создания и редактирования графических документов пользователь может применять различные дополнительные инструменты:

  • Параллелепипед для отображения этого геометрического тела в перспективе;
  • Заливка, с помощью которой создается контур определенного цвета в заданной области;
  • Корректор предназначается для редактирования формы и цвета выделенного контура;
  • Ластик используется для удаления объектов или отдельных компонентов внутри них;
  • Аэрограф распределяет копии заданного объекта по выделенной области;
  • Каллиграфическое перо, которое реагирует на силу нажатия и угол наклона стилуса при рисовании на графических планшетах.

Inkscape применяется при создании логотипов и презентаций, баннеров и макетов сайтов, игровой графики. Благодаря русифицированному интерфейсу, разобраться в программе достаточно просто. Последняя версия Inkscape 0.92.2 вышла летом 2017 года.

Скриншоты

Похожие программы

AutoCAD — система автоматизированного проектирования от Autodesk
CorelDRAW — программа для работы с векторной графикой
Adobe Photoshop CC

Blender

Adobe Photoshop — графический редактор, для обработки фотографий
GIMP — бесплатный графический редактор
Paint.NET — бесплатный инструмент для работы с растровой графикой
SketchUp — программа для создания несложных трехмерных моделей
Picasa — просматривайте, редактируйте и организовывайте изображения
FastStone Image Viewer

Sweet Home 3D

XnView

Krita

Adobe Illustrator

ArchiCAD

CINEMA 4D

Adobe InDesign

ACDSee — утилита для просмотра изображений на компьютере
Autodesk 3ds Max

Paint Tool SAI — графический редактор для цифрового рисования
Inkscape
Photoscape — программа, предназначенная для работы с растровой графикой
IrfanView

Компас-3D

Adobe Photoshop Lightroom

Autodesk Maya

Autodesk Inventor

SolidWorks

Autodesk Revit

NanoCAD

Fusion

Anime Studio Pro

Аудио | Видео программы

Графические программы

Microsoft Office

Игры

Интернет программы

Диски и Файлы

Inkscape Development

The Inkscape Codebase

Inkscape started as a fork of Sodipodi, a GNOME application based on GObject. Inkscape is written in a mixture of C and C++, due to historical reasons. We hope to eventually migrate it to C++. There is still however, a lot of GObject-based code, so some knowledge of GObject is necessary to work with Inkscape.

Inkscape uses the GTK+ widget toolkit and the Glib support library. We are in the process of migrating from GTK+ 2.0 to GTK+ 3.0 for the upcoming 1.0 release. We also use the header-only parts of Boost (i.e. it is a compile-time dependency, but not a runtime dependency). The geometry library lib2geom, written in C++, is intended to eventually become a separate project. You can get the latest version of lib2geom from its Gitlab repository.

Knowing how to program in C++, and use GTK is essential for contributing to Inkscape. Fortunately, these aren’t that difficult to learn, so do read relevant tutorials.

The Inkscape project uses Doxygen to automatically generate source code documentation (including diagrams of the program structure). You can quickly get an overview about the part of the program you’d like to work on here.

Окно инструментов

Окно инструментов inkscape, состоит из вертикального ряда кнопок, расположенного в левой части окна редактора. На картинке выше эта панель приведена горизонтально для экономии места. Окно инструментов inkscape — это основной элемент для работы в векторном редакторе Inkscape. Окно инструментов inkscape содержит основной набор графических инструментов для создания и редактирования фигур. В окне инструментов inkscape присутствуют инструменты для работы с геометрическими фигурами, а также свободной трансформации фигур и линий, инструменты для работы с текстом и цветом (заливка и градиенты).

При работе с инструментами, сразу под горизонтальной панелью вы можете заметить контекстную панель управления inkscape.

В зависимости от того, какой инструмент выбран в окне инструментов inkscape, изменяется вид контекстной панели inkscape. В контекстной панели отображаются настройки и параметры активного инструмента. В зависимости от ситуации изменение этих параметров может сразу повлиять на выбранный объект, а в некоторых случаях изменения параметров вступят в силу только при создании нового объекта или повлияют на существующие и новые объекты.

Pasting techniques

After you copy some object(s) by Ctrl+C
or cut by Ctrl+X, the regular
Paste command
(Ctrl+V) pastes the copied object(s)
right under the mouse cursor or, if the cursor is outside the window, to the center of the document window.
However, the object(s) in the clipboard still remember the original place from which they were copied, and you
can paste back there by Paste In Place
(Ctrl+Alt+V).

Another command, Paste Style
(Shift+Ctrl+V),
applies the style of the (first) object on the clipboard to the current selection. The “style” thus pasted
includes all the fill, stroke, and font settings, but not the shape, size, or parameters specific to a shape
type, such as the number of tips of a star.

Yet another set of paste commands, Paste Size, scales the selection to match the
desired size attribute of the clipboard object(s). There are a number of commands for pasting size and are as
follows: Paste Size, Paste Width, Paste Height, Paste Size Separately, Paste Width Separately, and Paste Height
Separately.

Paste Size scales the whole selection to match the overall size of the clipboard
object(s). Paste Width/Paste Height scale the whole
selection horizontally/vertically so that it matches the width/height of the clipboard object(s). These commands
honor the scale ratio lock on the Selector Tool controls bar (between W and H fields), so that when that lock is
pressed, the other dimension of the selected object is scaled in the same proportion; otherwise the other
dimension is unchanged. The commands containing “Separately” work similarly to the above described commands,
except that they scale each selected object separately to make it match the size/width/height of the clipboard
object(s).

Clipboard is system-wide — you can copy/paste objects between different Inkscape instances as well as between
Inkscape and other applications (which must be able to handle SVG on the clipboard to use this).

Bug fixes

General

  • Copy-Paste:

    • A long-standing, very annoying bug where, when copying an object to the clipboard while also running certain other programs on Linux desktops (mainly clipboard managers), caused multiple export extension dialogs to open, has been fixed, so you can now again use your favorite clipboard manager while also using Inkscape (Commit fe7c68, Bug #575)
    • When copy-pasting some items along with their originals/frames/paths (clones, text-on-path, text-in-a-shape, linked offsets), they are no longer displaced in relation to the pasted original (Commit b93f21, Bug #853)
  • Stroke to Path: Converting an object’s stroke to a path no longer makes its clones vanish (Bug #1120)
  • Performance: Improved rendering performance when zooming through multiple zoom levels (Commit 28e21e)
  • CSS: CSS classes that start with a letter that isn’t part of the ASCII set are no longer ignored (Bug #1094)
  • Cleanup: An outdated link that pointed to a potentially offensive website now has been removed from a branding document (Commit 88efa4)
  • User interface: Random actions should no longer cause sudden scaling of the canvas (Commit 49fc36)
  • Markers: When adding a marker to a line, it can now be removed with a single Undo action again (not two) (Commit 179fe9, Bug #2130)

macOS

  • Performance: Packaging has been updated for macOS, which removes a performance regression in Inkscape 1.0.1 (Commit 643286)
  • Icons: File system icons look correct again now (Commit 643286, Bug #1893)
  • Export: PDF export no longer produces unprintable PDF files (Bug #827, Commit 643286)

Circle Tool

  • Arcs from Inkscape files created with versions older than 1.0 are no longer rendered as slices (Bug #1900)
  • When dragging on an ellipse’s handles inside the ellipse to create an arc, Inkscape no longer renders it as a closed slice (Commit def938)

Eraser Tool

A long-standing issue with the Eraser tool painting red lines instead of erasing as soon as the user has interacted with a menu or dialog or another user interface element has been fixed (Bug #2068, Commit 2057bf)

Selectors and CSS dialog

In addition to multiple crash fixes (see below), the dialog now correctly recognizes style tags inside the documents defs section (Commit 12f4d6, Bug #905)

Text

  • A series of related bugs with text objects was fixed (MR #2434).
    All of the affected actions required a text object to behave like a path, but it behaved like a group, and the action failed. This series of bugs mostly affected new users who were following tutorials which did not work as expected.
    Specifically, the following actions now work again:

    • A text object unioned with itself results in a single path again.
    • Text objects can again be used with other objects in all Boolean operations.
    • Text objects can again be inset and outset.
    • Text objects can again be used to create a Dynamic Offset or a Linked Offset.
  • The font preview sample now contains the correct currency symbols €¢ (instead of \342\202\254\302\242). One needs to reset the preferences to see the updated font sample text (MR #2547).
  • Custom font folders are found now and taken into account, even when the installed Pango version is newer than 1.44.7 (Bug #1977, Commit 1771fa)

Основные приёмы

A new shape is created by dragging on canvas with the corresponding
tool. Once the shape is created (and so long as it is selected), it displays its handles as white diamond,
square or round marks (depending on the tools), so you can immediately edit what you created by dragging these
handles.

All four kinds of shapes display their handles in all four shape tools as well as in the Node tool
(F2). When you hover your mouse over a handle, it tells you in the
statusbar what this handle will do when dragged or clicked with different modifiers.

Кроме того, каждая фигура отображает свои параметры в панели параметров инструмента (которая находится над холстом). Обычно панель настроек инструмента содержит несколько числовых полей для ввода и кнопку сброса значений в изначальное состояние. Когда фигура выбрана её «родным» инструментом, редактирование значений в панели настроек изменит выбранную фигуру.

Любые изменения в параметрах инструмента запоминаются и используются для следующей новой фигуры. Например, если вы измените количество лучей звезды, у всех последующих новых звёзд будет такое же количество лучей. Более того, новые параметры фигур запоминаются глобально для каждой новой сессии работы с Inkscape.

When in a shape tool, selecting an object can be done by clicking on it.
Ctrl+click
(select in group) and
Alt+click (select
under) also work as they do in Selector tool. Esc deselects.

Simplification

The main use of the Simplify command
(Ctrl+L) is reducing the number of
nodes on a path while almost preserving its shape. This may be useful for paths created by
the Pencil tool, since that tool sometimes creates more nodes than necessary. Below, the left shape is as
created by the freehand tool, and the right one is a copy that was simplified. The original path has 28 nodes,
while the simplified one has 17 (which means it is much easier to work with in node tool) and is smoother.

The amount of simplification (called the threshold) depends on the size of the selection.
Therefore, if you select a path along with some larger object, it will be simplified more aggressively than if
you select that path alone. Moreover, the Simplify command is
accelerated. This means that if you press
Ctrl+L several times in quick
succession (so that the calls are within 0.5 sec from each other), the threshold is increased on each call. (If
you do another Simplify after a pause, the threshold is back to its default value.) By making use of the
acceleration, it is easy to apply the exact amount of simplification you need for each case.

Besides smoothing freehand strokes, Simplify can be used for various creative
effects. Often, a shape which is rigid and geometric benefits from some amount of simplification that creates
cool life-like generalizations of the original form — melting sharp corners and introducing very natural
distortions, sometimes stylish and sometimes plain funny. Here’s an example of a clipart shape that looks much
nicer after Simplify:

Редактирование контуров

В отличие от фигур, созданных инструментами фигур, перо и карандаш создают так называемые контуры. Контур — это последовательность отрезков прямых линий и/или кривых Безье, которая как и любой другой объект в Inkscape может иметь собственные параметры заливки и обводки. В отличие от фигур контур может свободно редактироваться смещением любого из его узлов (а не только предустановленных рычагов) или перетаскиванием его сегмента. Выберите этот контур и включите инструмент редактирования узлов (F2):

You will see a number of gray square nodes on the path. These nodes can be
selected by click,
Shift+click, or by
dragging a rubberband — exactly like objects are selected by the
Selector tool. You can also click a path segment to automatically select the adjacent nodes. Selected nodes
become highlighted and show their node handles — one or two small circles connected to
each selected node by straight lines. The ! key inverts node selection in the current
subpath(s) (i.e. subpaths with at least one selected node);
Alt+! inverts in the entire path.

Paths are edited by dragging their nodes, node handles, or directly
dragging a path segment. (Try to drag some nodes, handles, and path segments of the above path.)
Ctrl works as usual to restrict movement and rotation. The
arrow keys, Tab, , ,
<, > keys with their modifiers all work just as they do in selector, but
apply to nodes instead of objects. You can add nodes anywhere on a path by either double clicking or by
Ctrl+Alt+click
at the desired location.

You can delete nodes with Del or
Ctrl+Alt+click.
When deleting nodes it will try to retain the shape of the path, if you desire for the handles of the adjacent
nodes to be retracted (not retaining the shape) you can delete with
Ctrl+Del. Additionally, you can
duplicate (Shift+D) selected nodes. The
path can be broken (Shift+B) at the
selected nodes, or if you select two endnodes on one path, you can join them
(Shift+J).

A node can be made cusp
(Shift+C), which means its two handles
can move independently at any angle to each other; smooth
(Shift+S), which means its handles are
always on the same straight line (collinear); symmetric
(Shift+Y), which is the same as smooth,
but the handles also have the same length; and auto-smooth
(Shift+A), a special node that
automatically adjusts the handles of the node and surrounding auto-smooth nodes to maintain a smooth curve. When
you switch the type of node, you can preserve the position of one of the two handles by hovering your
mouse over it, so that only the other handle is rotated/scaled to match.

Also, you can retract a node’s handle altogether by
Ctrl+clicking on
it. If two adjacent nodes have their handles retracted, the path segment between them is a straight line. To
pull out the retracted node,
Shift+drag
away from the node.

Sharing your extension

So you’ve written a new Inkscape extension for yourself now, to suit your own needs. Wouldn’t it be great if others, who need the same, but don’t know how to program, could also use your extension, and maybe give feedback to you, and suggest enhancements, or if other programmers could join you to help improve your extension?

To achieve this, you’ll need to do the following:

  • License your extension with an open source software license, e.g. GPL, like Inkscape.
  • Publish your extension in a place where others can help with development, i.e. a website that allows developers to collaborate. If your extension contains files named similarly in other extensions (e.g. README, LICENSE), consider prefixing them with the name of your extension, so they do not overwrite other files when a user copies them into their extension directory.
  • Make others aware of your extension by uploading it into your InkSpace gallery here at inkscape.org:

    • First of all: don’t worry too much about the code quality or the importance of the problem your extension can help solve. It might still be useful for someone — or someone may help you fix the issues, when they know about them.
    • Upload your (archived, e.g. to zip format) extension files into the «Extensions» category:

      • Add a helpful description that allows users without programming knowledge to understand what your extension does, with info about dependencies and the Inkscape versions and operating systems that you know your extension will work with.
      • Also add a small thumbnail preview image (190x190px), which will help people understand what the extension is for.
      • If applicable, add a link to the place where development of the extension happens
      • To make sorting easier, it’s helpful for users if you add a couple of tags (find a list of official tags that can be used at the right of this page, below the headings ‘Version’, ‘Extension Type’ and ‘Platform’). If your extension does something that cannot be represented by any of the ‘Extension Type’ tags, please let us know, so we can add one that fits.
      • Also fill in all the other fields in the upload form, then click on ‘Publish’.
      • Your upload will now be available for download on the extensions page.
  • If you’re up to it, send a short message to the user mailing list that tells people about the availability of a new extension. You can also ask for feedback.
  • Watch how others enjoy using your extension, and, if you like to, engage with them to keep your extension updated and free of bugs.
  • Try to remember to update your uploaded extension files in your inkscape.org InkSpace when you update the extension in your repository.

Inset and outset

Inkscape can expand and contract shapes not only by scaling, but also by offsetting an
object’s path, i.e. by displacing it perpendicular to the path in each point. The corresponding commands are
called Inset
(Ctrl+() and
Outset
(Ctrl+)). Shown below is the original
path (red) and a number of paths inset or outset from that original:

The plain Inset and Outset commands produce paths
(converting the original object to path if it’s not a path yet). Often, more convenient is the
Dynamic Offset
(Ctrl+J) which creates an object with a
draggable handle (similar to a shape’s handle) controlling the offset distance. Select the object below, switch
to the node tool, and drag its handle to get an idea:

Such a dynamic offset object remembers the original path, so it does not “degrade”
when you change the offset distance again and again. When you don’t need it to be adjustable anymore, you can
always convert an offset object back to path.

Still more convenient is a linked offset, which is similar to the dynamic variety but is
connected to another path which remains editable. You can have any number of linked offsets for one source path.
Below, the source path is red, one offset linked to it has black stroke and no fill, the other has black fill
and no stroke.

Select the red object and node-edit it; watch how both linked offsets respond. Now select any of the offsets and
drag its handle to adjust the offset radius. Finally, notehow you can move or transform the offset objects independently without losing their connection with the source.

Выбор нескольких объектов

Вы можете выбрать любое количество объектов одновременно, удерживая клавишу Shift при выборе. Или, вы можете, используя вышеописанный работу инструмент выделения и трансформации создать контур вокруг объектов, которые необходимо выбрать. Попробуйте выбрать несколько фигур. Например, создайте фигуры, как на рисунке ниже, и попробуйте выбрать их все.

А теперь посмотрите, насколько удобен способ выбора с помощью рамки, например для случая, когда вам надо выбрать два эллипса, но не надо выбирать прямоугольник.

Каждый отдельный объект, который был выбран, окружается прямоугольником из пунктирной линии. Это позволяет легко увидеть, какой объект выбран, а какой нет. Например, когда мы выбирали два эллипса без прямоугольника, без подсказки было бы трудно угадать, выбраны эллипсы или нет.

Повторный щелчок мышью по выбранному объекту с нажатой клавишей Shift приводит к его исключению из выделения. Выберите все три объекта из примера на рисунке выше, а затем, используя Shift + щелчок мыши исключите оба эллипса из отбора, оставив только прямоугольник.

Нажатие Esc для снятия выделения со всех выбранных объектов. И наоборот, Ctrl+A выбирает все объекты в текущем слое (а если вы не создавали слоёв, то все объекты в документе).

Перемещение, масштабирование, поворот

Наиболее часто используемый инструмент inkscape — это инструмент выделения и трансформации. Это верхний инструмент в боковой панели инструментов, выглядит он как черная стрелка. Инструмент выделения можно активировать с клавиатуры по кнопке F1 или Пробел (самая большая кнопка на клавиатуре). Этим инструментом вы можете выбрать любой объект на холсте. Просто щелкните по нему.

Если объектом является прямоугольник, например, такой как на рисунке справа, то вы увидите восемь маркеров в форме стрелок вокруг объекта. Теперь вы можете:

  • Перемещать объект простым перетаскиванием мыши. (Удерживайте Ctrl чтобы ограничить движение по горизонтали и по вертикали).
  • Изменять размер объекта, перемещая любую из черных стрелочек. (Удерживайте Ctrl для того чтобы сохранять пропорции).

Теперь еще раз щелкните кнопкой мыши по прямоугольнику. Черные стрелочки по краям изменят форму. Теперь вы можете:

  • Поворачивать объект путем перетаскивания угловых маркеров-стрелочек. (Удерживайте Ctrl для ограничения шага угла поворота 15-ю градусами. Перетащите крестик, чтобы изменить положение центра вращения).
  • Наклонять объект путем перетаскивания серединных маркеров-стрелочек. (Удерживайте Ctrl, чтобы ограничить шаг угла наклона 15-ю градусами).

Во время работы с инструментом выделения и перемещения, можно использовать числовые поля параметров на верхней контекстной панели инструментов, чтобы задать точные значения для координат (X и Y) и размера (W и H) выделения. Подробнее про работу инструмента выделения и трансформации смотрите в инструкции.

Упрощение

The main use of the Simplify command
(Ctrl+L) is reducing the number of
nodes on a path while almost preserving its shape. This may be useful for paths created by
the Pencil tool, since that tool sometimes creates more nodes than necessary. Below, the left shape is as
created by the freehand tool, and the right one is a copy that was simplified. The original path has 28 nodes,
while the simplified one has 17 (which means it is much easier to work with in node tool) and is smoother.

The amount of simplification (called the threshold) depends on the size of the selection.
Therefore, if you select a path along with some larger object, it will be simplified more aggressively than if
you select that path alone. Moreover, the Simplify command is
accelerated. This means that if you press
Ctrl+L several times in quick
succession (so that the calls are within 0.5 sec from each other), the threshold is increased on each call. (If
you do another Simplify after a pause, the threshold is back to its default value.) By making use of the
acceleration, it is easy to apply the exact amount of simplification you need for each case.

Besides smoothing freehand strokes, Simplify can be used for various creative
effects. Often, a shape which is rigid and geometric benefits from some amount of simplification that creates
cool life-like generalizations of the original form — melting sharp corners and introducing very natural
distortions, sometimes stylish and sometimes plain funny. Here’s an example of a clipart shape that looks much
nicer after Simplify:

Добавить комментарий

Ваш адрес email не будет опубликован. Обязательные поля помечены *

Adblock
detector